Hello Survivors,

We have just released the initial 1.05 Experimental update. Please use the new DayZ Experimental Client to participate in the Experimental test.

Patchnotes

NOTES

  • It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Added: New pistol Mlock-91 with attachments
  • Added: New pistol MKII with magazine
  • Added: New rifle KAS-74U with attachments
  • Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates and watchtowers)
  • Added: .22 LR Rounds
  • Added: Tutorial screens in the main menu
  • Added: VoN whisper/talk/shout voice levels
  • Added: Infected are attracted by talking players
  • Added: Food Poisoning

FIXED

  • Fixed: Items can be thrown through windows
  • Fixed: Patrol pants couldn’t be wrung outFixed: IV Saline Bag and IV Blood Bag didn’t have any effect
  • Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target

TWEAKED

  • Changed: Ambient loot can now also spawn in “rotten” and “dried” states
  • Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator)
  • Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
  • Changed: The hemolytic transfusion reaction is faster and more severe
  • Tweaked: Bullet damage is reduced with longer bullet travel time
  • Tweaked: Lowered the regeneration rate of the character health
  • Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values
  • Tweaked: Increased the amount of blood lost from bleeding sources
  • Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
  • Tweaked: Reduced damage and shock value received from infected
  • Tweaked: Slightly increased chance for a bleeding source from an infected attack
  • Tweaked: Lowered the damage of the players fists to health and shock
  • Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast
  • Tweaked: Global lighting config has been adjusted: overall brightness during day, less prominent shadows during clear days, less blue in shadows

MODDING

  • Added: A script callback Object::OnPhysicsCreate
  • Added: A model (p3d) property “canClimb” to enable climbing the model (default is 1, 0 is disabled).
  • Added: A method to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
  • Added: Hidden selections for the LAR to allow re-texturing
  • Added: Hidden selections for the wooden crate to allow re-texturing
  • Added: Possibility to disable the resizing of the inventory bbox view via a new config parameter “enlargeInventoryView”
  • Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
  • Fixed: A null pointer in ‘SlotToAnimType’
  • Optimized: Command start/finish events

SERVER

  • Added: Priority queuing for the login queue
  •  Fixed: Server config related issues weren’t logged in the rpt and crash files
  • Fixed: A crash occurring when an infected was updated without valid network object
  • Fixed: A server crash caused by a player disconnecting after an item was thrown
  • Fixed: A server error caused by a player committing suicide being simultaneously killed by another player
  • Fixed: A server error when entering and exiting vehicles