PC Experimental 1.16 Update – Version 1.16.154478 (Released on 27.01.2022)
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
 - Consider de-fragmenting your HDD after downloading large updates.
 - In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
 - You can help us to further improve the game by posting your feedback on the Feedback Tracker.
 
GAME
ADDED
- Bizon SMG
 - 64rd Bizon magazine
 - Alarm Clock
 
FIXED
- Player sometimes stepping forward during melee combat with a close target while only intended for far targets
 - Fireplaces wouldn’t properly disappear if the last attachment removed were stones or a tripod
 - It was possible to detach the tripod from the fireplace while a pot was attached
 - “Place” UI element would show up falsely when pointing at an indoor fireplace with selected consumables
 - Dead chicken couldn’t be buried after being picked up and dropped (https://feedback.bistudio.com/T161088)
 - Fire mode of the revolver was changing during shooting (https://feedback.bistudio.com/T162103)
 - Shock was not decreasing when swimming backward/sideways with broken legs
 - Moving with broken legs while crouched could deal unsteady amounts of shock damage
 - Infected/players would not show the “+” symbol in the inventory view when they had only items as attachments
 - Dug up items were levitating above the ground
 - Client error when attaching/detaching items to/from the tripwire trap
 - In specific cases the tripwire trap did not display its attachment slot
 - Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793)
 - Attacking with animal carcasses could cause blood particles and knife slashing sounds
 - The inventory of the Sarka 120 was accessible through its engine, rather than the trunk
 - The player could be desynced if their legs were broken during an action
 - The player could be desynced if their legs were broken while swapping items
 - Locked indoor stoves could not be opened by force
 - Interrupting two-handed animations by dropping the tool could freeze the character
 - Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854)
 - The UI of a deployed land mine could be seen when holding another land mine in hands
 - Shooting while on back after kicking would play the kick animation after each shot
 - Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577)
 - Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018)
 - Fixed several inconsistencies when it comes to bullet penetration of objects
 - The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444)
 - The light source of the head torch was in the wrong position (https://feedback.bistudio.com/T152289)
 - Fixed an exploit for extended melee hit distance
 - The flame of the gas stove was slightly clipping with the frying pan
 - Slightly improved twisted wrists when holding certain items
 - Several head gear items were clipping with the female survivor head introduced in 1.15
 - Fixed typographic errors on the 1PN51 Scope
 - Infected had bad collisions while crawling
 - It was possible to hit players inside a vehicle with melee from the opposite side
 - Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495)
 - It was possible to survive without food at all by only drinking (https://feedback.bistudio.com/T161579)
 - Some localized settings weren’t fully displayed
 - It was possible to place land mines under train tracks
 - Names of vehicle parts were not present when the car became ruined (https://feedback.bistudio.com/T158230)
 - Traps were not reacting to vehicles
 - It was possible to destroy the fence frame before the actual wall
 - Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 – private, https://feedback.bistudio.com/T157846)
 - Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757)
 - Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741)
 - It was possible to bury corpses inside buildings
 - FOV settings changes were not saved upon reconnect
 - Respawn points for server switching were not functioning as intended (https://feedback.bistudio.com/T162673)
 - Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654)
 - Adjusted misleading description of Codein tablets
 
CHANGED
- Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground
 - It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914)
 - Consuming charcoal has no effect when another charcoal is already active in the player’s body (https://feedback.bistudio.com/T161862)
 - Increased energy and water given by mushrooms (similar to fruits now)
 - Some jackets can now be torn into rags similar to their pants-counterpart
 - Removed action to take fireplace from fire barrel
 - Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106Â – private)
 - First Aid Kits and Teddy Bears can now be repaired with sewing kits
 - Protector Cases and Ammo Boxes can now be repaired with epoxy putty
 - The gas stove now emits light when active
 - The pick axe can now be used to bury things and bodies
 - Duct tape can now be utilized to craft a splint
 - Hid the UI element showing parts of the car while sitting inside
 - Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets
 - Reduced the range of the thermometer results
 - Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428)
 - Reduced inventory size of the pumpkin and pumpkin slices for consistency
 - Bear traps now don’t kill infected, but just break their legs
 - Damaging a tent now also damages items stored inside
 - Adjusted damage zone selections of vehicles
 - Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463)
 - Red and orange arm bands were looking too similar in certain lighting
 - Tweaked the mid-air appearance of tracer bullets
 - Renamed Folding Buttstocks to “lightweight”
 
SERVER
- Added: use3DMap parameter to the gameplay settings to disable to the 2D map overlay for the Tourist Map
 - Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is conscious
 - Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is unconscious
 - Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings
 - Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles
 
MODDING
- Added: Methods in Weapon_Base for spawning weapons with magazines and/or chambering and/or filling inner magazines
 - Added: Weapon.Synchronize to force fsm synchronization
 - Added: AmmoTypesAPI for validating ammotype or converting magazinetype to ammotype
 - Added: Documentation for correctly setting up properties for WeaponStableState
 - Added: All animation commands of Animal are now moddable
 - Added: All animation commands of Infected are now moddable
 - Added: Possibility to change variables and command properties from animal commands
 - Added: Possibility to change variables and command properties from infected commands
 - Added: Additional script compiler warnings (error in Diag) signalling hazardous ref usage
 - Added: Possibility to change variables and command properties from CommandHandler inside DayZPlayer class
 - Added:Â ErrorExString, to store the output into a string instead of logs
 - Added: Documentation for static script defines
 - Added: Class.StaticType -> To get typename of a non-instantiated class
 - Added: EnumTools class with functionality for extracting information from an enum
 - Added:Â Entity.GetIsSimulationDisabled()
 - Fixed: JsonFileLoader overwriting defaults set in script (bool, int, float, string)
 - Fixed: mod.cpp: tooltip, overview and author are no longer required to be localized to work
 - Fixed: InventorySlots (e.g. MAGAZINE3) compile errors when a mod loads a CfgSlots before the vanilla CfgSlots is loaded (https://feedback.bistudio.com/T136963, https://feedback.bistudio.com/T148950)
 - Fixed: int MIN value changed from -2147483647 to -2147483648
 - Changed: m_BrokenLegState can now contain negative values, use GetBrokenLegs() instead to access leg state from player
 - Changed: DZ_Data and DZ_Scripts do no longer need to be filled in as requiredAddons as they will always load first (https://feedback.bistudio.com/T148950)
 - Changed: Renamed m1911 magazine textures
 - Changed: Bolt action rifles with an external magazine had their state machines unified into one base class BoltActionRifle_ExternalMagazine_Base
 
KNOWN ISSUES
- Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar
 - Issue with attaching an items from hands with an item in the shoulder slots
 











sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: