NOTES
- In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
FROSTLINE EXPANSIONÂ
ADDED
- New section of the underground bunker on Burukan island
- Sakhal flag and armband
- Pilot jacket
- Winter Military Coat
FIXED
- Bodies on Sakhal could decay and attract flies despite the cold environment
- MICH helmet not spawning in locked Sakhal containers
GENERAL GAME
REMOVED
- DLC Carousel from Main Menu
ADDED
- Bear headdress
- Heavy labor jacket
- Military sweater
- Fox headdress
- Military winter boots
- Fur boots
- Long haul backpack
CHANGED
- Assault rifles gunshot sound reworked
- Pistol gunshot sounds reworked
- The Server Browser now opens the “Official” tab by default if the player has no favorite servers; otherwise, it opens the “Favorites” tab
- General server performance optimizations
- Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths.
- Increased crafted and blunt melee weapon damage.
- Increased melee weapon damage transfer to infected and animal.
- Improved ground texture blending
FIXED
- Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316)
- Inventory could be accessed in Surrender pose
- Issues with displaying items in Vicinity tab and being able to access them through objects
- Reconnecting removed blinding effect of Burlap sack on head
- Vehicles twitched when driving on concrete panels (T191309)
- AIs could clip through closed door of specific garage building
- Specific boat wreck model became invisible at too short view distance
- Unpacking a headlight had no audio (T192384)
- Plums disappeared at too short view distance
- Aiming with M79 removed night vision (T193230)
- Part of bear attacking audio sample was incorrect (T192086)
- Fixed multiple locations allowing to look through structures (T191053)
- Windows in specific garage building were missing collisions
- Humvee was Missing Getting In/Out Sound (T167764)
- AP Items deployed through activate widget were missing sound
- Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious
- Various clipping issues
- Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926)
- Under unstable or low FPS, the selected vehicle gear could be skipped over unintentionally
- Players could see moving cars and boats glitch after reconnecting
- Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504)
- Deployed tripwire was not functional (T193431)
- Start engine sound is played when player leaves started vehicle
- Incorrect sound could be played when loading the crossbow (T191119)
- Incorrect sound could be played when disarming Explosive with a different detonator
- Items dropped near some specific assets could be inaccessible afterwards (T189382)
- Certain assets would have incorrect collisions
- Cars could crash on even roads and launch players into near-death situations (T191200, T192926)
- Exploit where players were able to duplicate items
- Exploit allowing players to enter vehicles while holding heavy items
- RAK was not spawning chambered when equipped with a magazine
- Players could spawn random items in their inventory (T192644, T192643)
- Players could see dynamic contaminated zones become invisible over time (T192492)
- Players could launch themselves into the air by going prone on a car roof edge (T192699)
- Players could freeze the client by some cargo operations (T192460)
- Players could hit invisible barriers on some fence and wall objects
- Item swapping functionality wasn’t working in some cases
- Server crash exploited by users (T195100Â – private)
- Animation of taking items from the shoulder and belt could glitch (T188349, T188469, T188454, T188536, T189283, T188523, T191268)
- Vehicles were missing attach/detach sounds for battery, spark plug and radiator
- Manipulating a fire barrel could result in desync for other players
- Indoor shots could sound silenced to the shooter
- Chelating Tablets could cure wound infection and influenza (T194353)
- Rain was falling upwards when you run in the direction of the rain
- Items that were very wide would not scale up properly when inspected
- Players could get teleported when exiting vehicles
- Infected movement was stuttering at low server FPS
- Splitting animation was not working for long wooden sticks
- Airfield bunkers had badly placed loot spawns (T193452)
- A ladder at the Rify ship wreck was not functional (T193170)
- Position of moving vehicles could be severely desynchronized for a character not in the vehicle
- Heat buffer sigs were not visible in Inventory UI representation when in-game HUD was disabled (T191347)
- Issue where players would spawn in same spot as other player when there were other free spawn spots available
- Zeroing was not working for certain scopes/optics when in optics mode (T192573, T192729)
- Vicinity cargo section was not adjusting its size depending on the amount of visible items in the vicinity (T191752)
- An issue where the player was still flagged as swimming in water when climbing into a boat from the swimming state.
- An issue where it was not possible to wring out clothing items when climbing into a boat from any water type.
CHERNARUS
- Player could see through specific wall by squeezing between it and a container (T191053)
- Specific trees were floating in air (T190606, T191125)
- Fallen tree was clipping through other trees (T190606)
LIVONIA
- Some items and widgets could be inaccessible in swampy locations with reeds
- Incorrect sizing of contaminated zones in Pavlovo and Radunin
SERVER
- Fixed: Scripts would not compile with ‘-doScriptLogs=1’ CLI on Retail
- Added: Player location to connection and disconnection logs (T176899)
- Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml
- Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555)
- Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338, T192311 – private)
- Changed: Enabled multithreading support for Bullet Physics library
- Fixed: Crash in networking
TOOLS
ANIMATION EDITOR
- Added: Live Debug, connect via in-game diag “Animation > Enable debugger”
- Changed: Animations now always re-import from the TXA source file when editing Events
- Changed: Changes to animations are now saved via  “Workspace -> Save Changed Animations” instead of using the small “edit” button in the timeline
- Fixed: Various crashes
- Removed: “Test” button in Controls window, now automatic based on active context
TERRAIN BUILDER
- Version information is now shown in the Terrain Builder’s Help > About dialog
- Saves objects with a persistent ID into WRP instead of regenerating them every build
- WPR files, exported with TB version higher than X (lets get the exact version number) require 1.29 binarization executable
- Added: Align to ground mode in Buldozer (default keybind 7)
MODDING
- Fixed: Crash when using SurfaceUnderObjectByBone on some animals
- Changed: Temporarily increased the maximum size of ‘ScriptInputUserData’ to accommodate for Network IDs being larger
- Added: Physics functions directly on Transport to allow vehicles to sleep
- Added: Physics: ‘Physics.GetGeomName’ to get the name of a geometry at that index
- Added: New Inventory location type ILT_TEMP for items that are desynced, held in limbo until the server sends the correct one
- Added: Pawn.GetOwnerState’ and ‘Pawn.GetNextMove’ to preload data during character CommandHandler
- Changed: EntityType can now be used in script per config class definition, used to cache shared variables and expensive initialization logic
- Changed: Initial update of Animation System to Enfusion 2021
- Changed: Physics: Filtered will no longer show collision that has no interaction layer
- Changed: Prioritized usage of variables such as g_Game instead of function calls such as ‘GetGame()’
- Changed: Specific optimiziations to several scripted functions such as ‘Object::IsAnyInherited’
- Changed: Physics: Inactive bodies no longer tick EOnSimulate/EOnPostSimulate
- Changed: Vehicles: Vehicle headlights has been partially moved from script to native
- Changed: Improved Gizmo api, moved to GizmoApi class
- Fixed: Make avoidGrassUpdate property properly transfer during binarization process
- Fixed: Physics: Crashes with geometry element usage on skeleton component
- Fixed: Object::IsAnyInherited should return early on 1st match (T194456)
- Fixed: Several crashes with DebugText
- Fixed: Physics: Crashes with geometry element usage on skeleton component
- Fixed: Vehicles: Players could be sent to random coordinates when getting out of some vehicles with improper geometry
- Fixed: ‘DayZPlayer.IsAuthority’ would return false in Singleplayer
- Fixed: Inventory.CreateEntity would not use the “flip flag”
- Fixed: Gizmo rotation would be reversed in some cases
- Fixed: Vehicles: Transport class couldn’t gather inputs
- Fixed: Vehicles: Transport class didn’t have dynamic collision resolution (only cars did)
- Fixed: Vehicles: Vehicles could still be controlled while in freecam while “Player move in FrCam” was disabled
- Fixed: Assigning typename to variable wouldn’t work for base types (e.g. string, int)
- Fixed: Some cases when assigning a quoted vector to a variable would fail
- Removed: Unnecessary native calls that caused poor performance
- Added: ‘EntityAI.SetRequiredSimulation’ for setting vehicle active state of custom Transport vehicles (T195712)
- Added: User data can now be passed into action/inventory junctures
- Fixed: Forcing objects to be spawned inside other objects that shouldn’t be possible (barrel in barrel) from script
- Fixed: Workbench: Local method variables in workbench plugins could become corrupted
KNOWN ISSUES
- Reloading animation of break-action weapons can be laggy
- Character status icons can incorrectly display as red (visual issue only)
- Animation and audio for swapping item in hands play twice
- Some locations on Chernarus have surface issues manifesting as black spots from distance
- Additional “language” option is present in language settings
- Items can disappear when swapping location in inventory
- Items can be dropped from some containers upon reconnect











