Greetings survivors, the long-awaited 1.08 Game Update has arrived on all platforms. Given the challenging past few months, the development cycle for this update took longer than we anticipated. As things stand now, we remain committed to the schedule outlined in our DayZ in 2020 blog. About the content itself, we believe this update is a prime example of our focus on bringing improvements to the platform with a focus on stability, bug-fixing, and balancing while spicing it up with some smaller but exciting new content.
We want to thank everyone for the participation in the experimental phase of this game update and for all the valuable feedback that was sent our way (be it via our forums, social media, or feedback tracker). We are particularly happy that Xbox players had an opportunity to try out the experimental build for the first time. It has allowed us to gather feedback on the console version to ensure the smoothest launch possible.
But now, let’s dive into a summary of the 1.08 Game Update. If you like surprises, stop reading here and enjoy the adventures in-game.
The last, visibly unfinished area of Chernarus – The Saint Roman Ski Resort and the adjacent Biathlon Arena in the north-western part of South Zagoria have been finished. Additionally, static vehicle wrecks for all currently available drive-able cars were added to Chernarus. These replaced the old vehicle wrecks and allowed the spawn of abandoned (rusty) parts on Chernarus (just like on Livonia).
The biathlon shooting range would not be complete without some proper low caliber sport rifle, and as many of you guessed it already, the Sporter 22 rifle is making its comeback. This neat semi-automatic .22 rifle can load either 15 or 30 round magazines and has an option to attach the hunting scope. Talking about weapons, we have also reworked the sway and hold breath behavior, which should make dynamic long-range engagements easier.
We have taken a deep look into the base building again, focusing on changing the way raiding works. Fences and watchtowers are now destructible only by using melee attacks, firearms, or explosives. Objects show visual damage, are repair-able, and overall take much more time and resources to damage/break into compared to the previous versions. Additionally, we took a look at tents, which were often used as a replacement for fences. And so, the tents are now also destructible, showing visual damage, an option to repair, and have a destruct animation. A similar treatment was also applied to the storage items such as barrels and crates. Whenever a tent or storage item gets destroyed, it spills its content on the ground. Work on the tent damage has also allowed us to implement color variants for existing tents, which will, together with the brand new canopy tent, add to the overall variety within your bases.
Besides the big focus on the base building topic, we have also taken a more in-depth look at the fireplaces. The old cooking slots (accepting only cooking equipment) were replaced with generic cooking slots. These slots allow both cooking equipment, but also individual food. So, if you want to prepare food (meat), you no longer need to use a long wooden stick, but you can simply place it on the fireplace plate or grill. Speaking of cooking, We’ve re-introduced the frying pan, added a disposable lighter and a new type of interior fireplace to the game.
There simply isn’t enough space to talk about all the things that have been done though, so head out to the official changelog post on our forums to get the full idea what this game update is about.
On behalf of the DayZ team,