NOTES

FROSTLINE EXPANSION 

ADDED

  • New section of the underground bunker on Burukan island
  • Sakhal flag and armband
  • Pilot jacket
  • Winter Military Coat

FIXED

  • Bodies on Sakhal could decay and attract flies despite the cold environment
  • MICH helmet not spawning in locked Sakhal containers

GENERAL GAME

REMOVED

  • DLC Carousel from Main Menu

ADDED

  • Bear headdress
  • Heavy labor jacket
  • Military sweater
  • Fox headdress
  • Military winter boots
  • Fur boots
  • Long haul backpack

CHANGED

  • Assault rifles gunshot sound reworked
  • Pistol gunshot sounds reworked
  • The Server Browser now opens the “Official” tab by default if the player has no favorite servers; otherwise, it opens the “Favorites” tab
  • General server performance optimizations
  • Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths.
  • Increased crafted and blunt melee weapon damage.
  • Increased melee weapon damage transfer to infected and animal.
  • Improved ground texture blending

FIXED

  • Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316)
  • Inventory could be accessed in Surrender pose
  • Issues with displaying items in Vicinity tab and being able to access them through objects
  • Reconnecting removed blinding effect of Burlap sack on head
  • Vehicles twitched when driving on concrete panels (T191309)
  • AIs could clip through closed door of specific garage building
  • Specific boat wreck model became invisible at too short view distance
  • Unpacking a headlight had no audio (T192384)
  • Plums disappeared at too short view distance
  • Aiming with M79 removed night vision (T193230)
  • Part of bear attacking audio sample was incorrect (T192086)
  • Fixed multiple locations allowing to look through structures (T191053)
  • Windows in specific garage building were missing collisions
  • Humvee was Missing Getting In/Out Sound (T167764)
  • AP Items deployed through activate widget were missing sound
  • Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious
  • Various clipping issues
  • Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926)
  • Under unstable or low FPS, the selected vehicle gear could be skipped over unintentionally
  • Players could see moving cars and boats glitch after reconnecting
  • Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504)
  • Deployed tripwire was not functional (T193431)
  • Start engine sound is played when player leaves started vehicle
  • Incorrect sound could be played when loading the crossbow (T191119)
  • Incorrect sound could be played when disarming Explosive with a different detonator
  • Items dropped near some specific assets could be inaccessible afterwards (T189382)
  • Certain assets would have incorrect collisions
  • Cars could crash on even roads and launch players into near-death situations (T191200, T192926)
  • Exploit where players were able to duplicate items
  • Exploit allowing players to enter vehicles while holding heavy items
  • RAK was not spawning chambered when equipped with a magazine
  • Players could spawn random items in their inventory (T192644, T192643)
  • Players could see dynamic contaminated zones become invisible over time (T192492)
  • Players could launch themselves into the air by going prone on a car roof edge (T192699)
  • Players could freeze the client by some cargo operations (T192460)
  • Players could hit invisible barriers on some fence and wall objects
  • Item swapping functionality wasn’t working in some cases
  • Server crash exploited by users (T195100 – private)
  • Animation of taking items from the shoulder and belt could glitch (T188349, T188469, T188454, T188536, T189283, T188523, T191268)
  • Vehicles were missing attach/detach sounds for battery, spark plug and radiator
  • Manipulating a fire barrel could result in desync for other players
  • Indoor shots could sound silenced to the shooter
  • Chelating Tablets could cure wound infection and influenza (T194353)
  • Rain was falling upwards when you run in the direction of the rain
  • Items that were very wide would not scale up properly when inspected
  • Players could get teleported when exiting vehicles
  • Infected movement was stuttering at low server FPS
  • Splitting animation was not working for long wooden sticks
  • Airfield bunkers had badly placed loot spawns (T193452)
  • A ladder at the Rify ship wreck was not functional (T193170)
  • Position of moving vehicles could be severely desynchronized for a character not in the vehicle
  • Heat buffer sigs were not visible in Inventory UI representation when in-game HUD was disabled (T191347)
  • Issue where players would spawn in same spot as other player when there were other free spawn spots available
  • Zeroing was not working for certain scopes/optics when in optics mode (T192573, T192729)
  • Vicinity cargo section was not adjusting its size depending on the amount of visible items in the vicinity (T191752)
  • An issue where the player was still flagged as swimming in water when climbing into a boat from the swimming state.
  • An issue where it was not possible to wring out clothing items when climbing into a boat from any water type.

CHERNARUS

  • Player could see through specific wall by squeezing between it and a container (T191053)
  • Specific trees were floating in air (T190606, T191125)
  • Fallen tree was clipping through other trees (T190606)

LIVONIA

  • Some items and widgets could be inaccessible in swampy locations with reeds
  • Incorrect sizing of contaminated zones in Pavlovo and Radunin

SERVER

  • Fixed: Scripts would not compile with ‘-doScriptLogs=1’ CLI on Retail
  • Added: Player location to connection and disconnection logs (T176899)
  • Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml
  • Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555)
  • Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338, T192311 – private)
  • Changed: Enabled multithreading support for Bullet Physics library
  • Fixed: Crash in networking

TOOLS

ANIMATION EDITOR

  • Added: Live Debug, connect via in-game diag “Animation > Enable debugger”
  • Changed: Animations now always re-import from the TXA source file when editing Events
  • Changed: Changes to animations are now saved via  “Workspace -> Save Changed Animations” instead of using the small “edit” button in the timeline
  • Fixed: Various crashes
  • Removed: “Test” button in Controls window, now automatic based on active context

TERRAIN BUILDER

  • Version information is now shown in the Terrain Builder’s Help > About dialog
  • Saves objects with a persistent ID into WRP instead of regenerating them every build
  • WPR files, exported with TB version higher than X (lets get the exact version number) require 1.29 binarization executable
  • Added: Align to ground mode in Buldozer (default keybind 7)

MODDING

  • Fixed: Crash when using SurfaceUnderObjectByBone on some animals
  • Changed: Temporarily increased the maximum size of ‘ScriptInputUserData’ to accommodate for Network IDs being larger
  • Added: Physics functions directly on Transport to allow vehicles to sleep
  • Added: Physics: ‘Physics.GetGeomName’ to get the name of a geometry at that index
  • Added: New Inventory location type ILT_TEMP for items that are desynced, held in limbo until the server sends the correct one
  • Added: Pawn.GetOwnerState’ and ‘Pawn.GetNextMove’ to preload data during character CommandHandler
  • Changed: EntityType can now be used in script per config class definition, used to cache shared variables and expensive initialization logic
  • Changed: Initial update of Animation System to Enfusion 2021
  • Changed: Physics: Filtered will no longer show collision that has no interaction layer
  • Changed: Prioritized usage of variables such as g_Game instead of function calls such as ‘GetGame()’
  • Changed: Specific optimiziations to several scripted functions such as ‘Object::IsAnyInherited’
  • Changed: Physics: Inactive bodies no longer tick EOnSimulate/EOnPostSimulate
  • Changed: Vehicles: Vehicle headlights has been partially moved from script to native
  • Changed: Improved Gizmo api, moved to GizmoApi class
  • Fixed: Make avoidGrassUpdate property properly transfer during binarization process
  • Fixed: Physics: Crashes with geometry element usage on skeleton component
  • Fixed: Object::IsAnyInherited should return early on 1st match (T194456)
  • Fixed: Several crashes with DebugText
  • Fixed: Physics: Crashes with geometry element usage on skeleton component
  • Fixed: Vehicles: Players could be sent to random coordinates when getting out of some vehicles with improper geometry
  • Fixed: ‘DayZPlayer.IsAuthority’ would return false in Singleplayer
  • Fixed: Inventory.CreateEntity would not use the “flip flag”
  • Fixed: Gizmo rotation would be reversed in some cases
  • Fixed: Vehicles: Transport class couldn’t gather inputs
  • Fixed: Vehicles: Transport class didn’t have dynamic collision resolution (only cars did)
  • Fixed: Vehicles: Vehicles could still be controlled while in freecam while “Player move in FrCam” was disabled
  • Fixed: Assigning typename to variable wouldn’t work for base types (e.g. string, int)
  • Fixed: Some cases when assigning a quoted vector to a variable would fail
  • Removed: Unnecessary native calls that caused poor performance
  • Added: ‘EntityAI.SetRequiredSimulation’ for setting vehicle active state of custom Transport vehicles (T195712)
  • Added: User data can now be passed into action/inventory junctures
  • Fixed: Forcing objects to be spawned inside other objects that shouldn’t be possible (barrel in barrel) from script
  • Fixed: Workbench: Local method variables in workbench plugins could become corrupted

KNOWN ISSUES

  • Reloading animation of break-action weapons can be laggy
  • Character status icons can incorrectly display as red (visual issue only)
  • Animation and audio for swapping item in hands play twice
  • Some locations on Chernarus have surface issues manifesting as black spots from distance
  • Additional “language” option is present in language settings
  • Items can disappear when swapping location in inventory
  • Items can be dropped from some containers upon reconnect

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By Published On: February 19th, 2026 9:53 PMLast Updated: February 19th, 2026 9:53 PMCategories: PC ExperimentalViews: 47.8 min readTags: , , , , , ,

About the Author: Malo Renaud

Malo Renaud
My name is Malo Renaud, and I've been a DayZ enthusiast for over 6 years. I'm actively involved in the survival community. On MyDayZ, I cover the latest news, analyze recent patches, offer tactical guides, and highlight must-have mods. As an experienced strategist and avid player, I also organize community sessions and share my fieldwork to help every survivor improve their experience in the unforgiving world of DayZ.

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