PC Experimental 1.27 Update 3 – Version 1.27.159586 (Release on 13.03.2025)
FIXED
- Players could be stuck in the doors entering some buildings (https://feedback.bistudio.com/T189149, https://feedback.bistudio.com/T189299, https://feedback.bistudio.com/T189415)
- Fixed multiple exploitable server crashes (https://feedback.bistudio.com/T189651,https://feedback.bistudio.com/T189317,https://feedback.bistudio.com/T189318)
- Fixed various game crashes (https://feedback.bistudio.com/T189322, https://feedback.bistudio.com/T189419)
MODDING
- Fixed: Crash when there were greater than 128 bones in a model (https://feedback.bistudio.com/T189202, https://feedback.bistudio.com/T189329)
- Fixed: Crash when entities that use BulletSkeletonComponent or PhysicsCharacterCtrl and ‘SIMULATE’ or ‘POSTSIMULATE’ event mask is despawned
- Fixed: Physics: When bones were animated using the optimized animator, the parent bone was not being added to the list for 2nd stage hierarchy processing if the parent bone was already cached










