PC Experimental 1.14 Update 3: Version 1.14.154183 (Released on 14.09.2021)



  • More safe spawn points for the contaminated areas log-in fail safe to make sure players won’t get teleported too far away


  • When a chicken was cut after being picked up, it would yield more bones
  • 9x39mm ammo boxes would yield only 10 shots instead of 20
  • Decay texture was missing on some dead player models
  • Attached flags and camo nets weren’t properly displayed in the inventory
  • Rangefinder and binoculars could not be used after using night vision goggles
  • Night vision optics would spawn badly rotated
  • Vehicles would suffer excessive damage even at low-speed collisions
  • In some cases, the stealth kill would play a bullet ricochet sound (https://feedback.bistudio.com/T160658)
  • Swapping eye glasses with the same visual effect would cancel the effect (https://feedback.bistudio.com/T160544)
  • Volume of the megaphone was not tied to the regular audio settings (https://feedback.bistudio.com/T154355)
  • Wheels did not change their texture when ruined by land mines or crashes
  • Removed a redundant gray scroll bar within the audio and control settings


  • Adjusted the view limitation through the motorbike helmet
  • Final adjustments to the bear model
  • Fish traps now only take worm as bait
  • Doubled the chemical protection value of surgical gloves
  • Heavy military infected won’t spawn within the static contaminated areas anymore
  • NBC infected are always present in contaminated areas, regardless of player-presence
  • NBC infected no longer spawn within the dynamic contaminated areas
  • Slightly lowered number of active dynamic contaminated areas
  • Slightly increased the lifetime of dynamic contaminated areas
  • Adjusted the visual breath effect in gas masks


  • Fixed: Cylindrical triggers had issues with correctly detecting entities while being in a vertical (rather horizontal) configuration


  • Mods that are using custom files might not work on Linux servers right now (we are looking into this right now)
  • Ambient sounds and effects of the contaminated areas might follow the player after leaving the area