Hello Survivors,
we have a new patch with fixes going live, also including some balancing changes. As usual, please let us know about any issues you encounter in the game. 🙂
The Public Experimental Server Files have been updated as well.
Patchnotes
NOTES
- It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
FIXED
- Fixed: A client-side crash connected to base building
- Fixed: Fence gate cannot be opened after server restart
- Fixed: Fence can be walked through after server restart
- Fixed: Backwards compatibility for mods using particle API from version 1.01 and older (GoreZ and such).
- Fixed: Client error tied to base building
- Fixed: Ruined tires now affect vehicle behaviour
- Fixed: Fire geometry for offshore worker infected type
- Fixed: Invisible dynamic events and custom objects
- Fixed: Adjusted MRDS post-process on FNX to make it more usable
TWEAKED
- Changed: Updated tourist trail map model and textures
- Changed: Lowered the Infected alertness caused by projectile impacts nearby
- Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)
- Changed: Blood regeneration speed lowered
- Changed: Amount of blood loss from haemolytic reaction raised
- Changed: Lowered the illumination range of chemlight and the light around character at night
