Hello Survivors,

we have a new Experimental Update going live, including some hotfixes and minor additions. We are aware of several still existing issues and looking into them, but let us still know of all bugs you encounter!

Patchnotes

NOTES

  • It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Added: Stamina is depleted if a player is hit by Flashbang
  • Added: Player can hear his voice when talking to megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby)

FIXED

  • Fixed: Infinite reloading animation (T141275)
  • Fixed: Corrected material on rear lights of Olga
  • Fixed: Corrected left headlight position on Gunter 2
  • Fixed: Incorrect rotation of the remaining headlight of a car when one was detached
  • Fixed: Character did not always react to player pressing ‘C’ to stand up from crouch (T141161)
  • Fixed: Infected attacked players inside closed Gunter
  • Fixed: Gate locks could be opened upon server restart

TWEAKED

  • Changed: Car’s rear lights do not shine any more if no headlight bulbs are attached, which supports stealth play
  • Tweaked: Tail lights on cars shine only if the headlights are on, not always any more while the engine was running
  • Tweaked: character position is changed after a server change to mitigate server hopping

MODDING

  • Fixed: Corrected function GetHiddenSelectionsMaterials() to return materials, not textures
  • Fixed:
    MakeDirectory()

    script function not working

First Patch available here: PC Experimental Update 1.04.151915