PC DayZ Stable update 1.28 1 – Version 1.28.159992 (Release on 03.06.2025)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.
  • We recommend a storage wipe for modded community servers, as our changes could introduce storage corruption of horticulture plants

FROSTLINE EXPANSION 

ADDED

  • Heli crash event
  • Crashed Patrol boat event
  • Crashed Fishing boat event
  • Medical event
  • Geysers added to hot springs
  • Ambient sounds added to caves

CHANGED

FIXED

  • Dead fallen trees would rustle like bushes when walked over
  • Missing sound on submarine tower

GENERAL GAME

ADDED

  • RAK-37
  • R12 shotgun
  • PSO-6 scope
  • Leupold Mark 4 scope
  • Sportpoint Sights
  • New music track added to the in-game credits
  • Updated weapon obstruction system
  • New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs

CHANGED

  • Updated tail sounds for hunting and sniper rifles
  • Tweaked tail sounds for SMGs
  • Upgraded the networking for Cars, improving most situations when driving at higher ping
  • Automatic gearbox simulation has been improved, affecting M1025 offroad
  • Rebalanced firearm damage against infected
  • Tweaked bandaging animations
  • Reduced optic edge distortion on hunting optics
  • Added damage visuals for 2D optics
  • Reworked range finder optic view
  • Adjusted teeth clattering sound
  • Disabled Gamepad in Server Browser
  • Decrease weapon sway in the prone position
  • Global weapon sway speed decrease
  • Slightly increased weapon recoil for most rifles
  • Dispersion of most weapons increased by moderate amount
  • Adjusted sway and recoil values for several weapons to improve consistency across categories
  • Reduced muzzle flash size to improve visibility while shooting
  • Slightly reduced player footstep volume and restored infected footstep range
  • Improvised clothing can no longer be repaired with rags
  • Reduced probability of certain footstep sounds to play – i.e. stones and branches cracking
  • Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands
  • Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit
  • Items used in certain crafting actions are now visible in hands
  • Mitigated the Camera twitching when walking on rails

FIXED

  • Weapon and magazine could desync when picked up near distant players
  • Base building kit folding produced no sound
  • Mini sight reticle was visible without battery
  • Reload through the dedicated reload key could occasionally be non-functional after relog (T158378T164601T173603T177030T179279)
  • Jumping sound in deforested areas was too loud
  • Various clipping issues
  • Incorrect wood grain on house pillars
  • Splint action shown on seated player with broken leg
  • Night vision reticle still worked visually after battery was removed
  • Unable to throw items when another player was checking pulse
  • Vehicles could become partially stuck in terrain after falling
  • Infected could clip through floors
  • Visual issues with some bushes
  • Explosives couldn’t be disarmed right after arming
  • Missing collision on lockers in power generator room
  • Flash of white screen when falling unconscious from shock
  • Shock effect not visible when regaining consciousness until standing animation finished
  • Various duplication exploit mitigations
  • Mitigated item teleportation exploits
  • Freeze when spamming filters in server browser
  • Server browser sort by map caused freeze during server load
  • Some indoor sounds were incorrectly played as outdoor
  • Some glasses invisible in 1st person
  • Player could see through walls in 3rd person
  • Knife could fail to open food can in inventory (T189714T189784T190046)
  • Plants in garden plots seeded before a server restart could not grow after the restart (T189434)
  • Stones with trail markers were unusable for crafting
  • Missing windowsill in Tisy barracks
  • Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571)
  • Exiting a boat as a driver could teleport the player to an unintended location (T189750)
  • The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998T190002)
  • Players could move while exiting the server under specific input conditions
  • Damaged glass on pistol optic attachments could appear overly bright during nighttime
  • The Steyr AUG scope reticle changed color depending on what it was aimed at
  • Leaning before using binoculars  causes rotated mouse movement (T174629)
  • Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894)
  • The map category label in the server browser was not properly localized across all supported languages
  • Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108)
  • Damage on reflex optics was not visible when aiming through them
  • Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI
  • The sound of washing hands continued after canceling the action
  • Failed engine start due to missing battery did not play the correct sound
  • Heat buffer icon could flash and show the breathing animation incorrectly
  • Light melee attack chains could randomly break and not continue as expected
  • Item held in hands would levitate when the player became unconscious while seated in a boat
  • Players could swim while holding heavy items, enabling unintended transport across water
  • Dragging and dropping items into the vicinity bar failed unless dropped on a specific area
  • Vehicles no longer get partially stuck inside the terrain after falling from a height
  • Opening/closing car door would sound like it was coming from the center of the vehicle instead of the door
  • Split items incorrectly went to player inventory instead of the expected container or vicinity
  • Vegetables harvested from garden plots would duplicate after a server restart (T187757)
  • Lighting a kindling item near a wall could allow to see through the wall
  • Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar
  • It was not possible to change stance when an action/weapon action was performed
  • Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting
  • The water action was incorrectly available on garden plots already fully watered
  • Extinguished and moved fire barrels left behind invisible damage areas (T190698)
  • Fertilizer application times were inconsistent across platforms (T190020)
  • Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness
  • It was possible to wall clip by leaning and changing stance next to the wall in 3rd person perspective
  • Visual issue where the FAL rifle appeared incomplete in first-person view
  • Players could intentionally freeze others nearby by exploiting a client/server desync (T190904T191957T191969)
  • 3D scopes would stop showing the “Looking through” prompt after being viewed in hand
  • Repairing certain car parts with a blowtorch would require restarting the action multiple times
  • Some tooltips titles were not consistently capitalized
  • Restored the on-screen “Get off” message when climbing ladders (T189151)
  • Garden plots were sometimes getting watered even when its only cloudy and not raining
  • Garden plots remained fertilized or watered after removing a plant, causing incorrect slot behavior
  • The plant prompt was still visible even if the gardening slot was already occupied
  • Players were not be able to drink from or fill bottle at Dambog’s water tank

SERVER

  • Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206)
  • Added: spawnabletypes.xml now supports nested item cargo and attachments
  • Added: spawnabletypes.xml now supports nested damage min max
  • Added: spawnabletypes.xml now supports nested presets through equip=”true”
  • Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet
  • Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine
  • Added: randompresets.xml can now be appended to with cfgeconomycore.xml
  • Added: “allow_in_water” bool to “generator_params” in “cfgplayerspawnpoints.xml” defaulting to “false”
  • Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between
  • Fixed: “[CE] :: WARNING :: Preset “…” is EMPTY.” message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty
  • Fixed: Possible server freeze when player character was aligning to position while moving
  • Removed: “Flags reset for type:” redundant message which was being wrongly displayed

MODDING

ADDED

  • Documentation for Environment class API in script
  • Documentation for PlayerAgentPool and AgentBase API in script
  • Model optics will now partially support hidden selections
  • Physics: In Contact class, variables ‘ShapeIndex1, ShapeIndex2, VelocityBefore1, VelocityBefore2, VelocityAfter1, VelocityAfter2’
  • Cars: ‘wheelHubFriction’ config variable to define axle drag when no wheels are attached
  • Cars: ‘useNewNetworking’ config parameter, default 1. Mods that modify the vehicle physics outside of the ‘SimulationModule’ config may need to disable the reconciliation system
  • Enforce Script: ‘sealed’ keyword
  • Enforce Script: ‘Obsolete’ attribute for functions and classes
  • Enforce Script: Compiler error when script methods exceed the maximum amount of parameters: 16, this has always been a limitation, previously the game would continue with buffer overflows and random crashes
  • ‘vector Object.GetSelectionBasePositionLS(string)’ to get selection position without animations applied
  • Gizmos to the script API, enabling interaction through the context menu in Inventory. Available only on DayZDiag
  • Functions to get the user animation source names by index for Entity ‘int Entity.GetNumUserAnimationSourceNames()’, string Entity.GetUserAnimationSourceName(int index)’
  • vector Object.GetSelectionBasePositionLS(string)’ to get the position without animations applied
  • WeaponObstructionData settings to CfgGameplay

CHANGED

  • Physics: Bullet Physics updated to the latest Enfusion version
  • Physics: ‘PhysicsGeomDef.MaterialName’ now takes .bisurf (e.g. ‘DZ/data/data/penetration.bisurf’) or CfgSurfaces (e.g. ‘#cp_concrete1’ where the config path is ‘CfgSurfaces cp_concrete1)
  • Physics: Terrain intersections are now extruded one meter down to improve collision detection against large fast moving objects
  • Physics: In Contact class, ‘Material1’ and ‘Material2’ have changed from type ‘dMaterial’ to type ‘SurfaceProperties’. which is now the base class of SurfaceInfo
  • Cars: Suspension is now always active while the vehicle is awake, even when there are no wheels attached
  • Enforce Script: Improved ‘Multiple declaration of class’ error
  • Enforce Script: Parser now contains more FIX-ME warnings
  • ‘CGame.OnPostUpdate’ event is now executed after the camera has been updated, ensuring ‘CGame.GetScreenPos’ uses the correct transformation to prevent UI elements from being positioned based on the previous frames camera data
  • ‘SoundObject.SetParent’ now takes in the pivot index, allowing attachment to an animated component
  • GameplayEffectWidgets manager inits to help facilitate modding

FIXED

  • Physics: Various fixes to dBodyCollisionBlock/dBodyRemoveBlock
  • Cars: Brake/Handbrake was being applied twice, please update the ‘maxBrakeTorque’ and ‘maxHandbrakeTorque’ for your car mods by doubling the values in config
  • Enforce Script: Script USER define will now correctly reflect the active user name
  • Calling SoundObject.SetParent no longer crashes the game when used improperly (DZ-23672)
  • Spawning an object outside of the world via ObjectSpawner no longer causes a stack smashing detected crash on Linux servers.
  • Infinite stamina mods could prevent jumping or holding breath after 1.27 Patch 1 (T190645)
  • Crash and restored functionality of ResourceBrowser.GetCurrentFile workbench module script API

REMOVED

  • Physics: In Contact class, variables ‘MaterialIndex1, MaterialIndex2, Index1, Index2’
  • Option to change rangefinder color in config (use layout)

TOOLS

ADDED

  • Script Editor: When using the floating ‘Find Symbol’ window, the Escape keypress or submit via Return will now close the window
  • Script Editor: Debugger watch search bar
  • Script Editor: Context Menu: Methods: “Overrides” and “Overridden by”
  • Script Editor: Context Menu: Types: “Base Classes” and “Derived Classes”
  • Script Editor: Scrollbar will now draw cursor, break points and bookmarks positions as well as scope and lines with changed/saved changes. Option to toggle this added
  • Script Editor: Search/replace now supports current selection only
  • Script Editor: Lines can be moved in the Script editor via Alt+Up Arrow/Alt+Down Arrow key combinations
  • Script Editor: Status bar info for viewing scope, line and column
  • Script Editor: Selecting symbols in script files will highlight them in the Outline
  • Script Editor: Split view for viewing two script files at one time
  • Script Editor: Reopen last closed tab (Ctrl+Shift+T)

CHANGED

  • Workbench: Updated splash screen and icon to reflect the new Enfusion visual identity
  • Workbench: Double-clicking ‘.layout’, ‘.imageset’, and ‘.styles’ files in Workbench no longer opens them in an external application; a new “Open file with” option is available via right-click context menu
  • Script Editor: Improved breakpoints window search, enable/disable/remove all breakpoints options

FIXED

  • Workbench: Frequent crashes on widget text field changes
  • Workbench: Frequent crashes on widget property changes
  • Workbench: Crash when clicking into widget viewport while editing a property
  • Workbench: A crash when clicking outside a text field after editing it without pressing Enter
  • Script Editor: ‘super’ keyword syntax highlighting

KNOWN ISSUES

  • Incorrect collisions placement on some walls and fences
  • Bullet crack sounds may not be played when the shooter is prone
  • Cars may stutter while driving on concrete panels
  • Engine start sound playing when leaving or switching seats in a running vehicle
  • Occasional gear skipping when shifting to any gears while having less than 40fps
  • Dead bodies decaying and flies appearing on Sakhal despite cold conditions
  • Unnatural behavior when two cars collide
  • Inconsistency of gunshot audibility at long distances when fired from indoor locations
  • Players could not be able to drink when aiming at trees/ players above Dambog bunker
  • Visual issue with the CZ75 weapon texture when in pristine state
  • On Linux servers, client is teleported outside the world upon connecting above the ground

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