ADDED
- Added new textures for the static (abandoned) M3S truck
 - Added abandoned truck parts for M3S
 - Starting a vehicle engine now slightly depletes the battery
 - Added flags of the winners of our base building contest
 - Garden plots can now be removed with shovels and pickaxes
 
FIXED
- Fixed an exploit to look/glitch through walls
 - Plants could not become infested
 - Fixed a server crash related to pulling corpses out of vehicles
 - Fixed a game crash connected to item attachments
 - The player can no longer execute certain actions when their legs are broken
 - The player can no longer dance with a broken leg
 - Preparing Mackerels or the Carp did not stain the player’s hands with blood
 - An applied splint would disappear if the player’s inventory was full at the moment the healing was completed
 - The Pumpkin Helmet was still shining when ruined
 - Flares shot by the flare gun often disappeared inside objects
 - The glow of the flare was immense when seen from up close (now scaled with the distance)
 - Getting out of a car could result in the character appearing on the roof when an object was on the exit position
 - Fixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)
 - The inventory of improvised shelters could be accessed from the closed-off sides
 - Infected could hit the player through shelters and tents
 - Infected could enter closed-off containers (variants 2A and 2B)
 - The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench
 - Adjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532)
 - Removed collisions of low-hanging tree branches for better navigation
 - Exploit allowing players to get infinite plant seeds
 - The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)
 - The inventory of the M3S truck did not refresh after removing attached containers from it
 - The dashboard on certain vehicles would disappear after certain actions
 - Ruined hatchets showed the wrong texture
 - The contents of the fireplace would not always be displayed correctly in the world
 - The indoor fireplace could sometimes get wet during rain
 - Land mines were not dealing damage when placed in the doorways of specific houses
 - Barbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631)
 - Sounds were missing when skinning with some tools
 - It was possible to build overlapping fences and watchtowers
 - Swapping materials attached to base building objects could trigger a desynchronization
 - Fixed a server error when checking the pulse of a disconnecting player
 - The battery charger is not a heavy item anymore
 - The battery charger could not recharge car and truck batteries
 - Items could not be rotated and placed on the same space
 - Placing a connected battery into the inventory would not disconnect it
 - It was possible to use items placed in attachment slots for crafting operations
 - Entering a vehicle with a Chemlight or Road Flare turned on would ruin them
 - It was problematic to open/close the doors of certain vehicles when in third person view
 - It is no longer possible to cut a raincoat into armbands when its inventory isn’t empty
 - Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
 - Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)
 - Preparing spoiled fish would produce edible fish
 - Players were unable to remove some car parts from close range
 - An engine belt was displayed in the ADA 4×4 (https://feedback.bistudio.com/T148071)
 - It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear
 - Items split in the inventory of the truck would appear below it
 - Items were appearing on the roof when swapped them while inside specific buildings
 - It was not possible to open cans that were upside down while in full inventory
 - Character hand slot become broken after exiting a vehicle in the water
 - Endless white cable appeared after placing a Spotlight
 - It was possible to sometimes light a fireplace underwater
 
CHANGED
- Updated the Tarp (Fabric) durability, textures and inventory view
 - More tools can be used to slice pumpkins
 - Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values
 - Barbed Wire and Fire now deal damage to infected and animals
 - Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower
 - The fireplace now warms a larger area, with the maximum heat reaching further
 - Lowered the maximum heat of the fireplace
 - Updated the credits
 
CENTRAL ECONOMY
- Changed: Reduced the amount of ammunition and magazines
 - Tweaked: Deagle and Revolver now spawn in Towns only
 - Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)
 - Tweaked: Batteries wont spawn with a full charge anymore
 - Fixed: spawn points on Land_Castle_Stairs_nolc
 - Fixed: BearPelt was missing
 
SERVER
- Fixed: Server startup freeze when using large amount of mods (https://feedback.bistudio.com/T153090)
 
LAUNCHER
- Language fixes for the Russian localization (https://feedback.bistudio.com/T149394, https://feedback.bistudio.com/T149396, https://feedback.bistudio.com/T149393)
 
MODDING
- Added: IsBoxCollidingGeometry, an extended version of IsBoxColliding, with parameters to fill in what geometries to check against (primary and secondary)
 - Fixed: FPS dropping down to 1 when using the backward compatible SetActions implementation
 - Changed: the ActionDismantleGardenPlot has been added to the items that could build it
 - Changed: Created new base recipe PrepareFish to limit the script duplication in prepare mackerel and carp Do methods
 - Removed: Unused internal organ classes from the character config DamageSystem >> DamageZones
 
CONSOLES
- Fixed: The Xbox Experimental disclaimer was not available in Brazilian Portuguese
 - Fixed: The info widget in the vicinity does not pop up consistently
 - Fixed: Tent doors were missing collision after their destruction
 - Fixed: Inventory interaction hints were not shown properly on items with quantity sometime
 











sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: