NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
BADLANDS EXPANSION
FIXED
- Rebuildable house lock slot list doubled on each world load (DZG-1404)
- Incorrect interior/exterior detection in rebuildable house Land_House_1S2_Dam2
- Digital Code Lock could only be used from one side in specific buildings (DZG-1772)
- Time played for the Badlands DLC didn’t show up correctly on Steam
CHANGED
- Re-balanced heatstroke behavior
SERVER
- Added: Missing handling to disable damage on rebuilding objects when cfggameplay disableBaseDamage option is set to true.
KNOWN ISSUES
- AI navigation mesh is not correct in specific rebuildable house (Land_House_2M2)
- Radio broadcast can repeat incomplete parts of codes
- Infected and animals see character in underground tunnel
FROSTLINE EXPANSION
FIXED
KNOWN ISSUES
- Loot of military boats is spawned underwater
GENERAL GAME
FIXED
- Dismantling a watchtower could cause connected watchtowers to dismantle as well (DZG-1185, DZG-1580)
- Multiple client crashes, including DZG-1480
- It was possible to create unlimited improvised bolts by combining a blade and brick trowel
- Player sometimes reconnected on top of the terrain after disconnecting in a structure under the terrain, such as an irrigation tunnel
- Loot spawned directly on the ground of police, train and convoy dynamic events (DZEXP-241)
- Locks attached to doors could sometimes flip after server restart
- Combination lock slot on a door stayed permanently locked if locked 3/4-dial lock left the slot without the Detach action (DZG-1405, DZG-1394, DZG-1385)
- Some doors couldn’t be unlocked after server restart (DZG-1373, DZG-1496)
- Fuel and coolant in vehicles were lost after a server restart (DZEXP-189)
SERVER
- Fixed: Damage was enabled again regardless for basebuilding objects even when cfggameplay disableBaseDamage option was set to true (DZG-1168)
MODDING
- Fixed: PBOs with compressed files could fail to load (DZG-1761)
- Fixed: CfgMods didn’t accept the system delimiter (‘\’)
- Fixed: Game time acceleration diag option was not functional (‘-‘ and ‘+’ key bindings).
- Fixed: ‘SetObjectTexture’ couldn’t be set from
$profile - Server crashed if mod used print() to log player’s inputs containing %S or % (T199252)
WORKBENCH
- Fixed: Several crashes when reloading scripts
- Fixed: Stringtable was not being loaded
- Fixed: Several crashes occurring with GameViewer
- Changed: Workbench will now load ‘World’ and ‘Mission’ script modules again on startup
- Changed: “Script Authorization Required” pop-up now appears when starting Workbench – can be confirmed with “Yes” or “Yes to all” to proceed
KNOWN ISSUES
- Infected do not populate their zones fast enough
- Incorrect surface detection on asphalt roads
- Water surface actions can be difficult to target
- Swapping item in hands with item in vicinity drops item from hands to ground
- Jumping over elevated railings makes character dash forward when falling
- Reloading animation of break-action weapons is choppy
- Water damage is dealt to motorbike even when main parts are not submerged
KNOWN ISSUES – MODDING
- Workbench requires the command line argument ‘-filePatching’










