PC Experimental 1.29 Update 3 – Dayz 1.29.161281 (Released on 12.11.2025)

GENERAL GAME

CHANGED

  • Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths.

FIXED

  • Textures were not being freed which could manifest as client-side performance issues or missing textures (T195640, T195610)
  • Position of moving vehicles could be severely desynchronized for a character not in the vehicle
  • Incorrect collisions of deployed basebuilding objects and tents (T195674)
  • Navmesh not updating on Fence gates when opened or closed
  • Persistent contaminated areas only became visible after a player entered them
  • UI indicator for leg pain was missing

MODDING

  • Added: ‘EntityAI.SetRequiredSimulation’ for setting vehicle active state of custom Transport vehicles (T195712)

KNOWN ISSUES

  • Some weapon animations will playback broken in some cases
  • Spawn points can be offset from the previous logout spot (T195627)
  • Sound source of some doors can be misplaced (T195614)
  • Moving back and forth can result in an animation glitch
  • Loading screens are displaying too brightly
  • Exhaust smoke of vehicles doesn’t stop after exiting them (T195665)
By Published On: November 12th, 2025 12:53 PMLast Updated: November 12th, 2025 12:53 PMCategories: PC ExperimentalViews: 90.9 min readTags: , , , , , ,

About the Author: Malo Renaud

Malo Renaud
My name is Malo Renaud, and I've been a DayZ enthusiast for over 6 years. I'm actively involved in the survival community. On MyDayZ, I cover the latest news, analyze recent patches, offer tactical guides, and highlight must-have mods. As an experienced strategist and avid player, I also organize community sessions and share my fieldwork to help every survivor improve their experience in the unforgiving world of DayZ.

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