NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GENERAL GAME
CHANGED
- General server performance optimizations
FIXED
- Fixed a server crash exploited by users (T195100Â – private)
- Animation of taking items from the shoulder and belt could glitch (T188349, T188469, T188454, T188536, T189283, T188523, T191268)
- Vehicles were missing attach/detach sounds for battery, spark plug and radiator
- Manipulating a fire barrel could result in desync for other players
- Indoor shots could sound silenced to the shooter
- Chelating Tablets could cure wound infection and influenza (T194353)
- Rain will no longer fall upwards when you run in the direction of the rain
- Bug where items that are very wide would not scale up properly when inspected
- Players could get teleported when exiting vehicles
- Infected movement was stuttering at low server FPS
- Splitting animation was not working for long wooden sticks
- Airfield bunkers had badly placed loot spawns (T193452)
- A ladder at the Rify ship wreck was not functional (T193170)
SERVER
- Added: Player location to connection and disconnection logs (T176899)
- Fixed: Freeze when starting Linux server
- Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml
- Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555)
- Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338, T192311 – private)
- Changed: Enabled multithreading support for Bullet Physics library
MODDING
- Added: Physics functions directly on Transport to allow vehicles to sleep
- Added: Physics: ‘Physics.GetGeomName’ to get the name of a geometry at that index
- Added: New Inventory location type ILT_TEMP for items that are desynced, held in limbo until the server sends the correct one
- Added: ‘Pawn.GetNextMove’ to preload data during character CommandHandler
- Added: ‘Pawn.GetOwnerState’
- Changed: EntityType can now be used in script per config class definition, used to cache shared variables and expensive initialization logic
- Changed: Partial update of Animation System to Enfusion 2021
- Changed: Physics: Filtered will no longer show collision that has no interaction layer
- Changed: Prioritized usage of variables such as g_Game instead of function calls such as ‘GetGame()’
- Changed: Specific optimziations to several scripted functions such as ‘Object::IsAnyInherited’
- Changed: Physics: Inactive bodies no longer tick EOnSimulate/EOnPostSimulate
- Changed: Vehicles: Vehicle headlights has been partially moved from script to native
- Changed: Improved Gizmo api, moved to GizmoApi class
- Fixed: Mod-loading order not functioning (T194126, T194109)
- Fixed: Make avoidGrassUpdate property properly transfer during binarization process
- Fixed: Physics: Crashes with geometry element usage on skeleton component
- Fixed: Object::IsAnyInherited should return early on 1st match (T194456)
- Fixed: Several crashes with DebugText
- Fixed: Physics: Crashes with geometry element usage on skeleton component
- Fixed: Vehicles: Players could be sent to random coordinates when getting out of some vehicles with improper geometry
- Fixed: ‘DayZPlayer.IsAuthority’ would return false in Singleplayer
- Fixed: Ensure Inventory.CreateEntity properly passes the flip flag
- Fixed: Gizmo rotation would be reversed in some cases
- Fixed: Vehicles: Transport class couldn’t gather inputs
- Fixed: Vehicles: Transport class didn’t have dynamic collision resolution (only cars did)
- Fixed: Vehicles: Vehicles could still be controlled while in freecam while “Player move in FrCam” was disabled
- Fixed: Assigning typename to variable wouldn’t work for base types (e.g. string, int)
- Fixed: Some cases when assigning a quoted vector to a variable would fail
- Removed: Unnecessary native calls that reduce poor performance
TOOLS
ANIMATION EDITOR
- Added: Live Debug, connect via in-game diag “Animation > Enable debugger”
- Changed: Animations now always re-import from the TXA source file when editing Events
- Changed: Changes to animations are now saved via  “Workspace -> Save Changed Animations” instead of using the small “edit” button in the timeline
- Fixed: Various crashes
- Removed: “Test” button in Controls window, now automatic based on active context
TERRAIN BUILDER
- Added: Align to ground mode in Buldozer (default keybind 7)
KNOWN ISSUES
- Navmesh is currently not updating on Fence gates when opened or closed
- Some weapon animations will playback broken in some cases










