NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

BADLANDS EXPANSION

FIXED

  • Rebuildable house lock slot list doubled on each world load (DZG-1404)
  • Incorrect interior/exterior detection in rebuildable house Land_House_1S2_Dam2
  • Digital Code Lock could only be used from one side in specific buildings (DZG-1772)
  • Time played for the Badlands DLC didn’t show up correctly on Steam

CHANGED

  • Re-balanced heatstroke behavior

SERVER

  • Added: Missing handling to disable damage on rebuilding objects when cfggameplay disableBaseDamage option is set to true.

KNOWN ISSUES

  • AI navigation mesh is not correct in specific rebuildable house (Land_House_2M2)
  • Radio broadcast can repeat incomplete parts of codes
  • Infected and animals see character in underground tunnel

FROSTLINE EXPANSION

FIXED

  • Sakhal bunker door could be opened without using the generator (DZG-1218)

KNOWN ISSUES

  • Loot of military boats is spawned underwater

GENERAL GAME

FIXED

  • Dismantling a watchtower could cause connected watchtowers to dismantle as well (DZG-1185, DZG-1580)
  • Multiple client crashes, including DZG-1480
  • It was possible to create unlimited improvised bolts by combining a blade and brick trowel
  • Player sometimes reconnected on top of the terrain after disconnecting in a structure under the terrain, such as an irrigation tunnel
  • Loot spawned directly on the ground of police, train and convoy dynamic events (DZEXP-241)
  • Locks attached to doors could sometimes flip after server restart
  • Combination lock slot on a door stayed permanently locked if locked 3/4-dial lock left the slot without the Detach action (DZG-1405, DZG-1394, DZG-1385)
  • Some doors couldn’t be unlocked after server restart (DZG-1373, DZG-1496)
  • Fuel and coolant in vehicles were lost after a server restart (DZEXP-189)

SERVER

  • Fixed: Damage was enabled again regardless for basebuilding objects even when cfggameplay disableBaseDamage option was set to true (DZG-1168)

MODDING

  • Fixed: PBOs with compressed files could fail to load (DZG-1761)
  • Fixed: CfgMods didn’t accept the system delimiter (‘\’)
  • Fixed: Game time acceleration diag option was not functional (‘-‘ and ‘+’ key bindings).
  • Fixed: ‘SetObjectTexture’ couldn’t be set from $profile
  • Server crashed if mod used print() to log player’s inputs containing %S or % (T199252)

WORKBENCH

  • Fixed: Several crashes when reloading scripts
  • Fixed: Stringtable was not being loaded
  • Fixed: Several crashes occurring with GameViewer
  • Changed: Workbench will now load ‘World’ and ‘Mission’ script modules again on startup
  • Changed: “Script Authorization Required” pop-up now appears when starting Workbench – can be confirmed with “Yes” or “Yes to all” to proceed

KNOWN ISSUES

  • Infected do not populate their zones fast enough
  • Incorrect surface detection on asphalt roads
  • Water surface actions can be difficult to target
  • Swapping item in hands with item in vicinity drops item from hands to ground
  • Jumping over elevated railings makes character dash forward when falling
  • Reloading animation of break-action weapons is choppy
  • Water damage is dealt to motorbike even when main parts are not submerged

KNOWN ISSUES – MODDING

  • Workbench requires the command line argument ‘-filePatching’
By Published On: November 3rd, 2026 10:29 AMLast Updated: November 3rd, 2026 10:33 AMCategories: PC StableViews: 102.7 min readTags: ,

About the Author: Malo Renaud

Malo Renaud
My name is Malo Renaud, and I've been a DayZ enthusiast for over 6 years. I'm actively involved in the survival community. On MyDayZ, I cover the latest news, analyze recent patches, offer tactical guides, and highlight must-have mods. As an experienced strategist and avid player, I also organize community sessions and share my fieldwork to help every survivor improve their experience in the unforgiving world of DayZ.

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