GENERAL GAME
CHANGED
- Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones
FIXED
- Players could spawn random items in their inventory (T192644, T192643)
- Players could skip gear numbers when downshifting
- Players could see moving cars and boats glitch after reconnecting
- Corpses could visually decay on Sakhal
- Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504)
- Players could see dynamic contaminated zones become invisible over time (T192492)
- Players could launch themselves into the air by going prone on a car roof edge (T192699)
- Players could freeze the client by some cargo operations (T192460)
- Players could hit invisible barriers on some fence and wall objects
- Reduced the possibility of cars crashing without apparent reason due to unexpected collisions with terrain (T191200, T192926)
TOOLS
WORKBENCH
FIXED
- Players could not see the ground grid and 3D transform widget in the Workbench’s Particle and Animation editors
- Possible freeze when opening XOB previews (T192361)
- Workbench could not render the ground grid and 3D gizmos when toggled
TERRAIN BUILDER
ADDED
- Version information is now shown in the Terrain Builder’s Help > About dialog
KNOWN ISSUES
- RAK spawned with a magazine is not chambered and must be manually loaded after spawning. A fix is planned for a future update.
- Tent placement and folding could appear desynced, causing players to clip into invisible collisions or place tents in incorrect positions
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: