Experimental 1.29 Update 1 – Version 1.29.160485 (Release on 14.08.2025)
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
FROSTLINE EXPANSIONÂ
ADDED
- New section of the underground bunker on Burukan island
- Sakhal flag and armband
- Pilot jacket
- Winter Military Coat
FIXED
- Bodies on Sakhal could decay and attract flies despite the cold environment
GENERAL GAME
ADDED
- Bear headdress
- Heavy labor jacket
- Military sweater
- Fox headdress
- Military winter boots
- Fur boots
- Long haul backpack
- New promo carousel implemented for the main menu
CHANGED
- Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones
- Assault rifles gunshot sound reworked
- Pistol gunshot sounds reworked
- The Server Browser now opens the “Official” tab by default if the player has no favorite servers; otherwise, it opens the “Favorites” tab
FIXED
- Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316)
- Inventory could be accessed in Surrender pose
- Issues with displaying items in Vicinity tab and being able to access them through objects
- Reconnecting removed blinding effect of Burlap sack on head
- Vehicles twitched when driving on concrete panels (T191309)
- AIs could clip through closed door of specific garage building
- Specific boat wreck model became invisible at too short view distance
- Unpacking a headlight had no audio (T192384)
- Plums disappeared at too short view distance
- Aiming with M79 removed night vision (T193230)
- Part of bear attacking audio sample was incorrect (T192086)
- Fixed multiple locations allowing to look through structures (T191053)
- Windows in specific garage building were missing collisions
- Humvee was Missing Getting In/Out Sound (T167764)
- AP Items deployed through activate widget were missing sound
- Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious
- Various clipping issues
- Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926)
- Under unstable or low FPS, the selected gear could be skipped over unintentionally
- Players could see moving cars and boats glitch after reconnecting
- Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504)
- Deployed tripwire was not functional (T193431)
- Start engine sound is played when player leaves started vehicle
- Incorrect sound could be played when loading the crossbow (T191119)
- Incorrect sound could be played when disarming Explosive with a different detonator
- Items dropped near some specific assets could be inaccessible afterwards (T189382)
- Certain assets would have incorrect collisions
- Cars could crash on even roads and launch players into near-death situations (T191200, T192926)
- Exploit where players were able to duplicate items
- Exploit allowing players to enter vehicles while holding heavy items
- RAK now spawns chambered when equipped with a magazine
- Players could spawn random items in their inventory (T192644, T192643)
- Players could see dynamic contaminated zones become invisible over time (T192492)
- Players could launch themselves into the air by going prone on a car roof edge (T192699)
- Players could freeze the client by some cargo operations (T192460)
- Players could hit invisible barriers on some fence and wall objects
- Item swapping functionality wasn’t working in some cases
CHERNARUS
- Player could see through specific wall by squeezing between it and a container (T191053)
- Specific trees were floating in air (T190606, T191125)
- Fallen tree was clipping through other trees (T190606)
LIVONIA
- Some items and widgets could be inaccessible in swampy locations with reeds
- Incorrect sizing of contaminated zones in Pavlovo and Radunin
SERVER
- Fixed: Scripts would not compile with ‘-doScriptLogs=1’ CLI on Retail
LAUNCHER
- Frostline DLC was not indicated correctly for players not owning the expansion
TERRAIN BUILDER
- Version information is now shown in the Terrain Builder’s Help > About dialog
- Saves objects with a persistent ID into WRP instead of regenerating them every build
- WPR files, exported with TB version higher than X (lets get the exact version number) require 1.29 binarization executable
MODDING
- Fixed: Crash when using SurfaceUnderObjectByBone on some animals
- Changed: Temporarily increased the maximum size of ‘ScriptInputUserData’ to accommodate for Network IDs being larger
KNOWN ISSUES
- PLAY button in main menu does not show server last played at when hovered over and clicking it does not connect you to the server
- Indoor shots can sound silenced to the shooter
- We are currently experiencing freezing issues with community Linux servers on Experimental (PC). We have identified the issues and it will come with the future release of EXP.
- We are temporarily reducing capacity on official Experimental servers to stress-test full pop performance. This will cause some strain, and stability will be affected, but it’s intentional for data collection.
sam van mieghem says:
Codered08 says:
Benjamin Thörnblom says: