PC Experimental 1.29 Update 3 – Dayz 1.29.161281 (Released on 12.11.2025)
GENERAL GAME
CHANGED
- Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths.
FIXED
- Textures were not being freed which could manifest as client-side performance issues or missing textures (T195640, T195610)
- Position of moving vehicles could be severely desynchronized for a character not in the vehicle
- Incorrect collisions of deployed basebuilding objects and tents (T195674)
- Navmesh not updating on Fence gates when opened or closed
- Persistent contaminated areas only became visible after a player entered them
- UI indicator for leg pain was missing
MODDING
- Added: ‘EntityAI.SetRequiredSimulation’ for setting vehicle active state of custom Transport vehicles (T195712)
KNOWN ISSUES
- Some weapon animations will playback broken in some cases
- Spawn points can be offset from the previous logout spot (T195627)
- Sound source of some doors can be misplaced (T195614)
- Moving back and forth can result in an animation glitch
- Loading screens are displaying too brightly
- Exhaust smoke of vehicles doesn’t stop after exiting them (T195665)











